InteractED is a collaborative virtual learning environment emphasizing real-time, network-based communication. The project's primary aim is to establish an engaging interactive platform for users to connect and learn collectively. InteractED offers an array of features such as message exchange, voice chat interactions, a bookshelf for reading materials, and a chalkboard for shared writing experiences.
Grimm Souls is a dark fantasy RPG with diverse combat mechanics, immersive systems, and high-quality PBR graphics. The combat dynamics merge blocking, magic, and multi-tiered animations, while quests, item collections, and dialogues enrich the gameplay. Utilizing a Physically-Based Rendering (PBR) approach, the game offers high-quality visuals.
Steel & Fire is virtual reality (VR) application designed with cutting-edge technical elements to deliver a deeply immersive experience. Incorporating Full Body VR IK, Steel & Fire accurately translates players' real-world movements into the virtual world. The game focuses on two main mechanics, Bow & Arrow and Sword Fighting, both engineered through physics-based algorithms for real-time user-driven action. Active Ragdolls contribute to realistic character animations, while a locational damage feature adds a strategic layer.
The "Immersive First Person Environment" is a realistic and highly interactive digital apartment. Level, animations, and interactions are built with true first-person gameplay and a visual body in mind.
"Space Navigator" was developed in fewer than 8 weeks during a college course in game development. The topic of the course was object-oriented programming. During this project, I was able to strengthen my abilities in C# programming and build up my knowledge in game logic and the mathematics behind games.
"Vanished!" is a feature complete vertical slice of a 1st person open world adventure, created within 12 weeks for a college course. I used this project as an opportunity to expand my ability to handle large landscapes with highly detailed objects. I also aimed for realism by learning to create photogrammetry objects suitable for games.
The creation of foliage objects has always been my passion. My goal is to capture the beauty of nature and aim for realism. On this page, you'll find a few examples of my low-poly nature assets and textures.