Programmer | Level Designer | Music Producer | Artist
Since my early childhood, I've been drawn to the world of art, a passion that later evolved into a fervor for game innovation. Over the years, I've delved into the intricacies of game development, integrating my artistic vision with technical foundation.
My expertise spans across various game engines like Unreal Engine and Unity. I am adept with 2D tools such as Photoshop, Illustrator, and Substance Painter, as well as 3D software including Blender, 3D Studio Max, and Maya. My technical foundation is rooted in programming languages (C#, C++)
While I have a rich understanding of gameplay mechanics and user experience, my background in visual arts, notably painting, adds a distinctive artistic nuance to my creations. Additionally, my knowledge in sound design, underscored by proficiency with Ableton Live and Cubase, integrates another dimension to my game environments. I've also marked my presence in the electronic music scene with releases on acclaimed labels.
What truly differentiates me is my ability to harmoniously unite artistry with technical execution.