Combat
The combat system is multifaceted, seamlessly integrating a block system, a magic subsystem, as well as a layered animation system
for heightened player interaction. This allows for the independent equipage of items in each hand of the character,
providing the flexibility to diversify gameplay strategies. This layered system enables simultaneous yet separate animations for the
left and right hands. The game features a variety of weapons, including swords, rapiers, shields, mage staffs, and torches. These elements,
coupled with the layered animation system, provide diverse combat mechanics. Each weapon type has its own set of parameters and usage mechanics, creating a nuanced combat environment.